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DOOM Finally Ported to Quantum Computer, But Playable Quantum Computers Still Don't Exist

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46 日前

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Overview

DOOM Finally Ported to Quantum Computer, But Playable Quantum Computers Still Don't Exist

The Unmatched Legacy of DOOM

Since its launch in 1993, DOOM has firmly established itself as a cultural icon, heralding a new era for first-person shooters. Beyond just being a game, it has influenced countless developers and shaped the gaming industry as we know it. The legacy of DOOM is humorously reflected in its ability to run on nearly anything—from calculators to smart refrigerators! Now, in a groundbreaking twist, Luke Mortimer from the Institute of Photonic Sciences in Barcelona has developed 'Quandoom', the quantum version of this revered game. This remarkable project not only underscores the enduring appeal of DOOM but also highlights the intersection of classic gaming and futuristic technology, sparking imagination about what lies at the intersection of nostalgia and innovation.

Decoding the Marvel of Quantum Computing

Quantum computing, an intriguing frontier of technology, hinges on the principles of quantum mechanics. Unlike traditional computers that rely on binary bits (0 or 1), quantum computers utilize qubits, which can exist in multiple states simultaneously, providing vastly superior processing capabilities. Mortimer’s Quandoom requires an astonishing 70,000 qubits and a whopping 80 million quantum gates—figures that showcase the remarkable complexity needed to run it. While practical quantum computers are still a dream, Mortimer assures that players can use QASM simulators on their regular laptops to experience the game at 10-20 frames per second. This shared entanglement of gaming and science invites players not just to relish a classic but to ponder the immense potential of what quantum technology might soon achieve.

Exploring the Limitations of Quandoom

After pouring a year into this ambitious project, Mortimer released a version of Quandoom that showcases only the first level, an exciting yet limited glimpse into what could be. However, players should manage their expectations: the gameplay is marred by quirky limitations. Imagine navigating a world where objects phase right through solid walls, and the game is devoid of sound and color. These peculiarities can feel disconcerting, yet they serve a charming role—reminding us that this is a pioneering experiment in quantum gaming. Mortimer's endeavor reflects the kind of creativity that can pave the way for future innovations in both gaming and quantum computing, illustrating how two seemingly disparate worlds can not only coexist but also inspire one another in delightful and unexpected ways.


References

  • https://www.retrorgb.com/the-retror...
  • https://www.livescience.com/quantum...
  • https://gigazine.net/news/20240930-...
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